How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?
Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
"synopsis" may belong to another edition of this title.
Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne. André Czauderna ist wissenschaftlicher Mitarbeiter am Cologne Game Lab der TH Köln, wo er u.a. für das Management und die Weiterentwicklung der Studiengänge BA und MA Digital Games zuständig ist. Außerdem unterrichtet er Media and Game Studies und forscht zu Lernprozessen in Strategie- und Managementspielen, Gaming Affinity Spaces und hochschulischer Games-Ausbildung. Er promovierte in Erziehungswissenschaft an der Johannes Gutenberg-Universität Mainz.
"About this title" may belong to another edition of this title.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 23291763
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 23291763-n
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by Andre Czauderna, Nathalie Pozzi and Eric Zimmerman. A concise introduction to the history of digital games, practices of their artistic design, and the approaches for their academic analysis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9783837629835
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GZ-9783837629835
Quantity: 4 available
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. Num Pages: 280 pages. BIC Classification: JFCA; JFD; JHBS. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 225 x 150. Weight in Grams: 454. . 2015. Paperback. . . . . Seller Inventory # V9783837629835
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 280. Seller Inventory # 373897928
Quantity: 3 available
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman. Seller Inventory # LU-9783837629835
Quantity: 2 available
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. Num Pages: 280 pages. BIC Classification: JFCA; JFD; JHBS. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 225 x 150. Weight in Grams: 454. . 2015. Paperback. . . . . Books ship from the US and Ireland. Seller Inventory # V9783837629835
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 23291763-n
Quantity: 5 available
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 23291763
Quantity: 5 available