It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as "supercomputer for public". This book will briefly explain the new technology called “Cloud Computing” and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a "Ragnarok Online" game in both servers in which a group of users will play the game. With this new technology called "Cloud Computing", can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld?
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Aldo Wijanarko was born in Jakarta on 28-April-1989. He was graduated from Binus International, majoring in Computer Science. Currently he works on his own business line. He has passion in singing, dancing, reading, learning a new language, sports, and socializing. Follow @Mytheleanor and get in touch personally with him.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as 'supercomputer for public'. This book will briefly explain the new technology called Cloud Computing and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a 'Ragnarok Online' game in both servers in which a group of users will play the game. With this new technology called 'Cloud Computing', can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld 108 pp. Englisch. Seller Inventory # 9783659216879
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as 'supercomputer for public'. This book will briefly explain the new technology called 'Cloud Computing' and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a 'Ragnarok Online' game in both servers in which a group of users will play the game. With this new technology called 'Cloud Computing', can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 108 pp. Englisch. Seller Inventory # 9783659216879
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as 'supercomputer for public'. This book will briefly explain the new technology called Cloud Computing and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a 'Ragnarok Online' game in both servers in which a group of users will play the game. With this new technology called 'Cloud Computing', can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld. Seller Inventory # 9783659216879
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Taschenbuch. Condition: Neu. A Study of Cloud Computing as a Game Platform | The Era of The New Computing System | Aldo Wijanarko (u. a.) | Taschenbuch | 108 S. | Englisch | 2013 | LAP LAMBERT Academic Publishing | EAN 9783659216879 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. Seller Inventory # 106244361
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