The framework and method for understanding the new generation of learners.- Practicing collaboration skills through role-play activities in a 3d virtual world.- E-textbook in K-12 Education: A case study in Beijing.- Context-aware mobile role playing game for learning.- Development and evaluation of an ontology based navigation tool with learning objects for educational purposes.- Software engineering and modeling in TEL.- Gesture-based technologies for enhancing learning.- Design of technology-enhanced learning environments that connect classrooms to the real world.- On the usage of health records for the teaching of decision-making to students of medicine.- Accessible e-learning for students with disabilities from the design to the implementation.- A systematic analysis of metadata application profiles of learning object repositories in Europe.- Mobile learning in nursing education: lessons learned.- Pedagogical and organisational issues in the campaign for it literacy through spoken tutorials.- Practicing collaboration skills through role play activities in a 3d virtual world.
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