The topic of copyrights is a crucial component in understanding today's media landscape. The purpose of having a copyright system as outlined in the U.S. Constitution is to provide content creators with incentives to create. Copyrights allows revenue to be generated through sales of copies of works; allowing works to be created which otherwise would not be created. Yet it is possible that not all creative projects require the same legal framework. The so called żcopyleftż movement offers an alternative to the industrial mode of cultural production. żCopyleftedż works can be divided into two broad categories: artistic/creative works(which are often protected by żCreative Commonsż licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. The purpose of this evaluation is to determine whether high quality video games can be created without strong copyright protection. In term of technical merit, FOSS games vary widely. The most sophisticated of these games seem to be only a few years behind their commercial counterparts.
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Jesse Clark earned both his BA and MA in Media Studies at Penn State. He is currently beginning work on his PhD in Mass Communications. His research interests include intellectual property, open source software, and telecommunications law and policy.
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The topic of copyrights is a crucial component inunderstanding today's media landscape. The purpose ofhaving a copyright system as outlined in the U.S.Constitution is to provide content creators withincentives to create. Copyrights allows revenue to begenerated through sales of copies of works; allowingworks to be created which otherwise would not becreated. Yet it is possible that not all creativeprojects require the same legal framework. The socalled copyleft movement offers an alternative tothe industrial mode of cultural production. Copylefted works can be divided intotwo broad categories: artistic/creative works(whichare often protected by Creative Commons licenses),and Free/Open Source Software. This thesis evaluateshow open source video games compare to theircommercial counterparts and discusses the reasons forany difference in overall quality. The purpose ofthis evaluation is to determine whether high qualityvideo games can be created without strong copyrightprotection. In term of technical merit, FOSS gamesvary widely. The most sophisticated of these gamesseem to be only a few years behind their commercialcounterparts. Seller Inventory # 9783639100600