"When it's done." That was the release date for Duke Nukem Forever. Announced in 1997, it wasn't released until 2011. For fifteen years, the game became a punchline, a myth, and a tragedy. It burned through engines, developers, and millions of dollars, trapped in a cycle of endless restarting driven by the desire to be the best. This book takes you inside the chaotic offices of 3D Realms. It is a lesson in project management gone wrong, illustrating the dangers of feature creep―the compulsion to add every new shiny technology until the project becomes impossible to finish. It captures the rise and fall of the 90s shooter kings and asks the question: At what point does the pursuit of perfection become a refusal to ship?
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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -'When it's done.' That was the release date for Duke Nukem Forever. Announced in 1997, it wasn't released until 2011. For fifteen years, the game became a punchline, a myth, and a tragedy. It burned through engines, developers, and millions of dollars, trapped in a cycle of endless restarting driven by the desire to be the best.This book takes you inside the chaotic offices of 3D Realms. It is a lesson in project management gone wrong, illustrating the dangers of feature creep-the compulsion to add every new shiny technology until the project becomes impossible to finish. It captures the rise and fall of the 90s shooter kings and asks the question: At what point does the pursuit of perfection become a refusal to ship 144 pp. Englisch. Seller Inventory # 9783565258758
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - 'When it's done.' That was the release date for Duke Nukem Forever. Announced in 1997, it wasn't released until 2011. For fifteen years, the game became a punchline, a myth, and a tragedy. It burned through engines, developers, and millions of dollars, trapped in a cycle of endless restarting driven by the desire to be the best.This book takes you inside the chaotic offices of 3D Realms. It is a lesson in project management gone wrong, illustrating the dangers of feature creep-the compulsion to add every new shiny technology until the project becomes impossible to finish. It captures the rise and fall of the 90s shooter kings and asks the question: At what point does the pursuit of perfection become a refusal to ship. Seller Inventory # 9783565258758
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Forever Wait | How Perfectionism and Feature Creep Killed the King of [.] | Chris P. Bacon | Taschenbuch | Englisch | epubli | EAN 9783565258758 | Verantwortliche Person für die EU: Neopubli GmbH (Imprint: epubli), Köpenicker Str. 154a, 10997 Berlin, produktsicherheit[at]epubli[dot]com | Anbieter: preigu. Seller Inventory # 134602565