Visualization in scientific computing is getting more andmore attention from many people. Especially in relation withthe fast increase in computingpower, graphic tools arerequired in many cases for interpreting and presenting theresults of various simulations, or for analyzing physicalphenomena. This volume contains 18 papers selected from the 26 paperspresented at the first workshop organized by theEurographics Working Group on Visualization in ScientificComputing, held in France in 1991. The workshop includedsessions on the specific needs for visualizationincomputational sciences, the importance and difficulties ofusing standards in visualization software, reference modelsand distributed graphics systems, application systems, methods for representing 2D or 3D scalar fields and volumerendering, and user-computer interactions. The papers in thevolume are organized into five parts: general requirements; formal models, standards, and distributed graphics; applications; rendering techniques; and interaction.
"synopsis" may belong to another edition of this title.
Visualization in scientific computing is getting more andmore attention from many people. Especially in relation withthe fast increase in computingpower, graphic tools arerequired in many cases for interpreting and presenting theresults of various simulations, or for analyzing physicalphenomena. This volume contains 18 papers selected from the 26 paperspresented at the first workshop organized by theEurographics Working Group on Visualization in ScientificComputing, held in France in 1991. The workshop includedsessions on the specific needs for visualizationincomputational sciences, the importance and difficulties ofusing standards in visualization software, reference modelsand distributed graphics systems, application systems, methods for representing 2D or 3D scalar fields and volumerendering, and user-computer interactions. The papers in thevolume are organized into five parts: general requirements; formal models, standards, and distributed graphics; applications; rendering techniques; and interaction.
"About this title" may belong to another edition of this title.
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