This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
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Computers and Games Constitutes the refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, that was held in July 2004. This title presents 21 papers together with one keynote article that cover various aspects of artificial intelligence in computer-game playing. Full description
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the 12th World Computer Chess Championship and the 9th Computer Olympiad. The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
"About this title" may belong to another edition of this title.
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during t. Seller Inventory # 4887673
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Efficient Control of Selective Simulations.- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games.- Rediscovering \*-Minimax Search.- \*-Minimax Performance in Backgammon.- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go.- Learning to Estimate Potential Territory in the Game of Go.- An Improved Safety Solver for Computer Go.- Searching for Compound Goals Using Relevancy Zones in the Game of Go.- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases.- An External-Memory Retrograde Analysis Algorithm.- Generating an Opening Book for Amazons.- Building a World-Champion Arimaa Program.- Blockage Detection in Pawn Endings.- Dao: A Benchmark Game.- Incremental Transpositions.- Kayles on the Way to the Stars.- Searching over Metapositions in Kriegspiel.- The Relative History Heuristic.- Locally Informed Global Search for Sums of Combinatorial Games.- Current Challenges in Multi-player Game Search.- Preventing Look-Ahead Cheating with Active Objects.- Strategic Interactions in the TAC 2003 Supply Chain Tournament.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 352 pp. Englisch. Seller Inventory # 9783540324881
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Taschenbuch. Condition: Neu. Computers and Games | 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers | H. Jaap Van Den Herik (u. a.) | Taschenbuch | xiv | Englisch | 2006 | Springer | EAN 9783540324881 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Seller Inventory # 102236947