Introduction.- Actin Filament Networks.- Unconventional Computers Designed on Swarm Behaviours.- Conventional and Unconventional Automata on Swarm Behaviours.- Non-Archimedean Valued Fuzzy and Probability Logics.- Individual-Collective Duality in Swarm Behaviours.- Syllogistic Systems of Swarm Propagation.- Context-Based Games of Swarms.
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