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Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives: 84 (Intelligent Systems Reference Library, 84) - Softcover

 
9783319355894: Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives: 84 (Intelligent Systems Reference Library, 84)

Synopsis

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

"synopsis" may belong to another edition of this title.

From the Back Cover

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

· Smart Gamification and Smart Serious Games.

· Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

· Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

· Evaluation of Student Knowledge using an e-Learning Framework.

· The iTEC Eduteka.

· 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

· Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

"About this title" may belong to another edition of this title.

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9783319146447: Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives: 84 (Intelligent Systems Reference Library, 84)

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Publisher: Springer, 2015
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents innovative ideas, approaches, technologies, systems, findings and outcomes of research and design &amp development projects in smart, multimedia and computer gaming technologyFocus on the rapidly growing merger of the three areas: 1) sma. Seller Inventory # 448746880

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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies. 220 pp. Englisch. Seller Inventory # 9783319355894

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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies. Seller Inventory # 9783319355894

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Taschenbuch. Condition: Neu. Neuware -This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 220 pp. Englisch. Seller Inventory # 9783319355894

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