This easy-to-read guide provides everything you need to know to get started writing striking 3D graphics programming with WPF and C#. The book’s three parts describe 3D basics, building many different shapes, and advanced topics. Specific topics include: * The lights, cameras, materials, texture coordinates, and other details that you need to create a 3D scene * Orthographic, perspective, and other projections that emphasize different aspects of a scene * Special material treatments such as specular reflection, wireframes, and solid and translucent materials * Examples of many shapes including flat polygons, boxes, Platonic solids, spheres, tori, cones, and more * Advanced objects such as parametric surfaces, surfaces of transformation, fractal surfaces, and 2D and 3D text * Higher-level scene management to let users select and move objects * Advanced techniques such as loading models created in other applications and using skeletons
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