This updated international bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, bundles, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, computer shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, particle systems, and character animation. It includes a companion DVD with code and figures. It uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores. It contains detailed explanations of popular real-time game effects. It includes companion DVD with source code and 4-color graphics.
"synopsis" may belong to another edition of this title.
Luna Frank :
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
"About this title" may belong to another edition of this title.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00096725824
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 23260272-n
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Introduction to 3D Game Programming with DirectX 12. Book. Seller Inventory # BBS-9781942270065
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 23260272
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9781942270065
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. No detailed description available for "Introduction to 3D Game Programming with DirectX 12". This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781942270065
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 23260272-n
Quantity: Over 20 available
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 23260272
Quantity: Over 20 available
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. No detailed description available for "Introduction to 3D Game Programming with DirectX 12". Seller Inventory # LU-9781942270065
Quantity: Over 20 available
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Mixed media product. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 844. Seller Inventory # C9781942270065
Quantity: Over 20 available