Requires Shadowrun, Twentieth Anniversary Edition; details extreme environments of the Sixth World, including deserts, cold areas, underseas, and outer space, providing plot hooks, gear, and other information gamemasters and runners need to stage adventures in these areas. Describes events happening in extreme environments of the Sixth World and different ways gamemasters can incorporate these settings into their game. Introduces new gear and spells for use in the environments described in the book. Further develops plot threads from books such as Corporate Intrigue and Jet Set. Presents plot hooks and other ideas that gamemasters can use to easily adapt the elements of the book into their game. Describes groups and individuals operating in extreme environments, along with facilities that could play important roles in players games. Presents fiction that will help immerse gamemasters and players in extreme environments and the ongoing Shadowrun plot.
"synopsis" may belong to another edition of this title.
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Very Good. Seller Inventory # mon0003827269
Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Paperback. Condition: Fine. Catalyst 26210. Crisp, nice. ~ 168 pages. Seller Inventory # GMPB01ct26210
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence. Seller Inventory # mon0000138772
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Paperback. Condition: New. Seller Inventory # Abebooks488246