Introduction to 3D Game Programming with DirectX 11 - Softcover

Frank Luna (author)

 
9781936420223: Introduction to 3D Game Programming with DirectX 11

Synopsis

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.

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About the Author

FRANK D. LUNA is a software engineer for medical devices. He has been programming interactive 3D graphics for more than ten years and has been using DirectX since v5. He is the author of three bestselling books on DirectX and lives in San Diego.

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Other Popular Editions of the Same Title

9781449603403: Introduction to 3d Game Programming With Directx 11

Featured Edition

ISBN 10:  1449603408 ISBN 13:  9781449603403
Publisher: Jones & Bartlett Learning, 2011
Softcover