Items related to iPhone in Action

9781935182580: iPhone in Action

Synopsis

HIGHLIGHT

iPhone in Action, Second Edition is a complete introduction to programming for

the iPhone, covering the new and widely anticipated iPhone 3.x SDK. This

introductory book lets developers who are new to the iPhone technology dive

right in and start creating applications.

DESCRIPTION

This second edition of iPhone In Action, compiled by mobile software

developer and blogger Brandon Trebitowski, simplifies existing iPhone topics

while also updating them to account for the 3.x SDK framework. Beyond

covering the basics of iPhone development, this edition also explores exciting

topics such as the accelerometer, peer-to-peer gaming, mapkit, push

notifications, and in-app purchasing. The reader is provided with step-by-step

instructions on how to integrate the APIs into new or existing applications..

After completing this book, the reader will have all of the knowledge necessary

to create fully functional iPhone applications ready for the App Store. There are

many sample applications to work from including a chat client, video game,

interactive map, and many others.

KEY POINTS

P• Learn to program, debug, and test iPhone applications

P• Covers new features of 3.x iPhone SDK

P• New topics include video recording, the accelerometer, game kit, mapkit,

push notification, and in-app purchasing

P• Blends web & iPhone SDK development

"synopsis" may belong to another edition of this title.

About the Author

Brandon Trebitowski is a software developer and author. In August of 2008, he

started iCodeBlog.com to teach aspiring developers how to write software for the

iPhone. After the blog was acquired by RightSprite in December of 2008, he

began working full time for them developing mobile software.

Christopher Allen is the host of iphonewebdev.com, the largest community of

iPhone- based web developers, and manages its mailing list. He also helped

organize iPhoneDevCamp and oversaw its Hack-a-thon.

Shannon Appelcline is a frequently published writer and technologist. He was a

participant in Charles River Media’s Massively Multiplayer Game Development 2.

"About this title" may belong to another edition of this title.