Computer and video games are an important part of today’s entertainment landscape. Can we use these games to motivate and educate? That was the question explored by the European project 80Days (www.eightydays.eu), a leading-edge research effort. The project ran from 2008 to 2010, focusing on developing the psycho-pedagogical and technological foundations for successful digital educational games – where success is measured by both educational and financial effectiveness. This book is the result of that research.
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Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 228 pages. 9.00x6.00x0.52 inches. This item is printed on demand. Seller Inventory # zk1932886567
Quantity: 1 available