Hundreds of graphics coding examples and tips and tricks are provided. It features a complete presentation of specific DirectDraw-based solutions, computer graphics algorithms, and a primer on computer graphics theory, which is also helpful for game developers. The book also teaches how to control every aspect of Windows bitmaps, reliably render/capture images to the printer and other devices, and compressing and decompressing images.
"synopsis" may belong to another edition of this title.
Michael Fötsch (Graz, Austria) gained his first programming experience when writing text adventures in BASIC at the age of 13. He used to program for VGA and SVGA graphics cards under MS-DOS before he made friends with DirectX and 32-bit Windows. He currently develops graphics and multimedia applications for Windows and DirectX.
"About this title" may belong to another edition of this title.
Seller: Mispah books, Redhill, SURRE, United Kingdom
paperback. Condition: Very Good. Very Good. Dust Jacket may NOT BE INCLUDED.CDs may be missing. SHIPS FROM MULTIPLE LOCATIONS. book. Seller Inventory # ERICA82919321113956
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