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MAC Game Programming (Premier Press Game Development Series) - Softcover

 
9781931841184: MAC Game Programming (Premier Press Game Development Series)

Synopsis

Are you an avid Mac fan, itching to try your hand at game development on your Mac ? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physics and artificial intelligence, Mac Game Programming covers everything you need to know as you create your first game on your Mac.

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About the Author

After graduating from John Carroll University, Mark Szymczyk set out on a career in software development. He found his niche in game development, starting his own shareware game company, Black Apple Software. His articles for the iDevGames Web site led to a request to write this book. When he's away from his Mac, fie enjoys playing basketball, listening to underground music, and hanging out with his nephews.

From the Back Cover

Are you a Mac programmer looking for a game-development book? Then look no further because Mac Game Programming is for you. This book is a comprehensive guide to programming games on the Mac OS X and Mac OS 8/9 platforms. It teaches the fundamentals of graphics and animation and then moves on to advanced topics such as artificial intelligence, multi-platform networking and physics modelling. It covers basic topics such as graphics, scrolling backgrounds, character animation, dirty rectangle animation, playing sounds and reading user input from joysticks. The CD includes CodeWarrior Lite, game sprockets, Macsbug, ResEdit, Graphic Converter, Sound App, Spotlight demo, Sprite World, Sprite Animation Toolkit, Crystal Space, Quesa, shareware games and commercial game demos. Mac Game Programming is unique in that it doesn't cover game-programming topics in a vacuum, but rather puts everything together so that you can make a complete game.

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2001; br., pp. 839, cm 24x19.
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Lamothe, Andre
Published by Premier Pr, 2001
ISBN 10: 1931841187 ISBN 13: 9781931841184
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Seller: Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italy

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Brossura. Condition: fine. 2001; br., pp. 839, cm 24x19. Libro. Seller Inventory # 1661104

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