How many times have you spent countless hours completely absorbed in conquering tire latest role-playing game? Want to experience tire thrill of creating your own captivating rote-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game-working with graphics and combat engines, handling players, and making your game multiplayer-capable - this book provides a detailed look at tire essential components of role-playing games. It begins with helpful information on storyline development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.
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Jim Adams has been programming since age nine. For the past 11 years, his main focus has been on C and C++. He stays active in the game programming community by writing technical articles and moderating a message forum on www.gamedev.net . He has contributed to several books on game development and maintains a core library of DirectX functions to assist in game development.
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