Aetherco. First edition 1999. pp224.As new copy of this highly unusual book. Softback format. Part of the two part set, along with Further Information, also available.The page block has some very light scuffing and the front cover is slightly turned up at the corners. The book appears to be unread.Unlike other time travel games (and fiction), which usually depict time travellers as either lone explorers or as an all-powerful time police, Continuum assumes that time travellers (spanners) would eventually evolve their own society, with its own laws, rules, slang, groups, art movements, and the like. Time travel would colour such a civilisation in the same way that any other major technology (such as television or the automobile) has changed the human race. Continuum states that the core question of the game is If you could learn to span time at will . . . what form of civilisation would you be entering?The Continuum, the main spanner civilisation, extends through the whole of human history (and beyond, although the post-Human society of the enigmatic Inheritors borders on both sides). A primary focus of this civilisation is to increase the knowledge and acceptance of time travel by the human race, so that when time travel is discovered and announced (approx. 2222 AD), humans will be ready for it, and moving into the next step in their evolution (becoming Inheritors). Another focus of the Continuum is the complete documentation of history.
"synopsis" may belong to another edition of this title.
Seller: Mispah books, Redhill, SURRE, United Kingdom
Paperback. Condition: Very Good. Very Good. Dust Jacket may NOT BE INCLUDED.CDs may be missing. SHIPS FROM MULTIPLE LOCATIONS. book. Seller Inventory # ERICA82919293120086
Quantity: 1 available