Tark and Zyra finally make it out into the real world . . . but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other peoples power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers plans for world domination win out? Book #3 in the Gamers trilogy
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George Ivanoff is a Melbourne author whos written more than 100 books for kids and teens, including the Gamers trilogy, the interactive You Choose series, the RFDS Adventures, and his latest series, OTHER WORLDS; as well as a ton of school readers and educational books. Georges books and stories have been shortlisted for numerous awards and hes even won a few of them. George drinks too much coffee, eats too much chocolate and watches too much Doctor Who. He has one wife, two children and an uncontrollable imagination.
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Paperback. Condition: new. Paperback. Age range 12 Tark and Zyra finally make it out into the real world . . . but things are not quite what they expected.When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people's power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated - with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going.Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers' plans for world domination win out? Age range 12+ Tark and Zyra finally make it out into the real world . . . but things are not quite what they expected. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781925804447
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