Delta Tch Dev: Digital Play - Softcover

Kyle Mawer; Graham Stanley

 
9781905085552: Delta Tch Dev: Digital Play

Synopsis

"Digital Play" is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers: guidance on taking on the challenge of the digital revolution; insight into how learners engage with gaming outside the classroom; and advice and activities for effectively bringing the world of gaming inside the classroom. "Digital Play" contains three distinctive parts which focus in turn on theory, practice and development: Part A examines the role of computer games in society, in education in general and in language teaching in particular, dismissing stereotypes and suggesting ways of implementing games with language learners. Part B consists of a bank of step-by-step activities showing how to use digital play in the classroom. Activities cover different possible classroom scenarios - from no available technology, through one computer and a projector to multiple computers - and they all have the common aim of helping learners improve their knowledge and use of the foreign language, covering all four language skills. Part C shows the teacher how to integrate digital play activities into the wider environment of the syllabus and the school, and suggests ways of developing personally and professionally as teachers of the 21st century.

"synopsis" may belong to another edition of this title.

From the Back Cover

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise in training teachers in innovative classroom practice with their excitement for teaching with technology. It offers:

guidance on taking on the challenge of the digital revolution
insight into how learners engage with gaming outside the classroom
advice and activities for effectively bringing the world of gaming inside the classroom
Digital Play contains three distinctive parts which focus in turn on theory, practice and development:

Part A examines the role of computer games in society, in education in general and in language teaching in particular, dismissing stereotypes and suggesting ways of implementing games with language learners.

Part B consists of a bank of step-by-step activities showing how to use digital play in the classroom. Activities cover different possible classroom scenarios - from no available technology, through one computer and a projector to multiple computers - and they all have the common aim of helping learners improve their knowledge and use of the foreign language, covering all four language skills.

Part C shows the teacher how to integrate digital play activities into the wider environment of the syllabus and the school, and suggests ways of developing personally and professionally as teachers of the 21st century.

"About this title" may belong to another edition of this title.

Other Popular Editions of the Same Title

9783125013599: Digital Play: Computer games and language aims (DELTA Teacher Development Series)

Featured Edition

ISBN 10:  3125013593 ISBN 13:  9783125013599
Publisher: Delta Publishing by Klett, 2017
Softcover