Creating web designs and site content in Macromedia Flash MX can be a lot of fun, but there are always tasks that you'll want to do again and again. It's always a bit of a hassle to have to keep recreating and tweaking the same old content or functionality in different projects, so why can't you just reuse what you've created? With components, you can do just that!
Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. No fuss, no bother - you can repurpose the standard elements of your design, application, or game, and use them over and over again.
But wait, it gets better! Components can be used by anyone, not just the person who created them. So in this book, we’ve done all the hard work for you and collected together the Most Wanted components that will make your life easier.
In this book (and on the CD) you’ll find a perfect combination of creative and functional components from some of today’s leading Flash designers and developers. Just look at the fantastic components you get:
Event Calendar
Text Editor
News Feed
Tool Tip
Sketch Pad
Video Player
Image Scroller
Pattern Generators
Tab Control
Sliding Panel
Color Picker
Game Player Selector
Particle Emitter
Layout Manager
Data Grid
Movie Loader
Image Modulators
XML-to-ActionScript Converter
Virtual 3D Trackball
Text Animation
Dynamic Text Manager
Each of these components is included on the accompanying CD, ready to incorporate within your designs, along with plenty of example files giving practical demonstrations of their use. On top of that, each chapter in this book presents a comprehensive designer-oriented guide that will help you to get the most out of using all of the featured components.
If you’re a Flash designer, of any ability from novice to professional, this book will increase the power of your Flash designs and enhance your project workflow – instantly!
"synopsis" may belong to another edition of this title.
Creating Flash content is fun, but there are always tasks that you'll want to do again and again. It's a hassle to have to create content several times for different projects. Why can't you just reuse what you've created? With Flash Components, you can do just that. Components are a new feature within Flash MX which allows the creation of self-contained pieces of Flash which can be simply dragged and dropped onto any Flash movie. No fuss, no bother. So you can repurpose bits of Flash that you create and use them over and over again. Components can be used by anyone, not just the person who created them. So why not let someone else do the hard work for you. This work features great components which will make your life easier. These include: a text animator; a sketchpad; an image morpher; an events calendar; various tooltips, tabbed windows and sliding panel components; an image scroller; and a text editor. All these components plus more are included on the CD which accompanies the book.
Aral Balkan is a Flash veteran and overall Internet junkie. In 2008, he produced the world's first large-scale online web conference, Singularity. Aral cofounded and coordinates OSFlash.org, authored the pattern-based ActionScript framework Arp, and created the SWX data format, SWX RPC, and SWX PHP. His open source project, GAE SWF Project, provides Flash and Flex developers with knowledge and tools to build rich Internet applications on Google's App Engine. Aral is a published author and has contributed to several books and magazine articles, including Adobe Flex 2 QuickStart Guide and Flex 3 QuickStart Guide and six courses on Flash, Flex, ActionScript, and open source development. Aral is a regular speaker at international conferences including Macworld, FlashForward, d.construct, FITC, Wizards of OS, and Adobe MAX.
"About this title" may belong to another edition of this title.
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