The Art of MayaTM: An Introduction to 3D Computer Graphics - Softcover

Alias Learning Tools

 
9781894893824: The Art of MayaTM: An Introduction to 3D Computer Graphics

Synopsis

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who′ve garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:
∗ 3D Computer Graphics
∗ Time and Space
∗ Animation
∗ Setting Keys
∗ Non–linear Animation
∗ Rigid Body Dynamics
∗ Modeling
∗ NURBS
∗ Polygons
∗ Subdivision Surfaces
∗ Deformations
∗ Deforming Objects
∗ Lattices and Clusters
∗ Character Animation
∗ Materials and Textures
∗ Shading Networks
∗ Texture Maps
∗ Bumps and Displacements
∗ Digital Cinematography
∗ Shadows
∗ Lighting
∗ Cameras
∗ Rendering
∗ Effects
∗ Particle Effects
∗ Paint Effects
∗ Maya Fluid Effects
∗ Maya Cloth
∗ Maya Long Hair
∗ Interactive 3D
∗ Game Creation
∗ Building Levels

The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.
Get an inside look at the use of Maya by:
∗ The Canadian Broadcast Corporation
∗ Turner Studios
∗ Digital Domain for the making of I–Robot
∗ Weta Digital in the making of The Lord of the Rings: The Return of the King
∗ The AOES Medialab
∗ BioDigital
∗ The Mill
∗ Oddworld Inhabitants in the making of Oddworld Stranger′s Wrath

"synopsis" may belong to another edition of this title.

About the Author

This official book is written and produced by Alias, the creators of Maya.

From the Back Cover

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who′ve garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:

  • 3D Computer Graphics
  • Time and Space
  • Animation
    • Setting Keys
    • Non–linear Animation
    • Rigid Body Dynamics
  • Modeling
    • NURBS
    • Polygons
    • Subdivision Surfaces
  • Deformations
    • Deforming Objects
    • Lattices and Clusters
  • Character Animation
  • Materials and Textures
    • Shading Networks
    • Texture Maps
    • Bumps and Displacements
  • Digital Cinematography
    • Shadows
    • Lighting
    • Cameras
  • Rendering
  • Effects
    • Particle Effects
    • Paint Effects
    • Maya Fluid Effects
    • Maya Cloth
    • Maya Long Hair
  • Interactive 3D
    • Game Creation
    • Building Levels

The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.

Get an inside look at the use of Maya by:

  • The Canadian Broadcast Corporation
  • Turner Studios
  • Digital Domain for the making of I–Robot
  • Weta Digital in the making of The Lord of the Rings: The Return of the King
  • The AOES Medialab
  • BioDigital
  • The Mill
  • Oddworld Inhabitants in the making of Oddworld Stranger′s Wrath

From the Inside Flap

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who ve garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:

3D Computer Graphics
Time and Space
Animation
o Setting Keys
o Non-linear Animation
o Rigid Body Dynamics
Modeling
o NURBS
o Polygons
o Subdivision Surfaces
Deformations
o Deforming Objects
o Lattices and Clusters
Character Animation
Materials and Textures
o Shading Networks
o Texture Maps
o Bumps and Displacements
Digital Cinematography
o Shadows
o Lighting
o Cameras
Rendering
Effects
o Particle Effects
o Paint Effects
o Maya Fluid Effects
o Maya Cloth
o Maya Long Hair
Interactive 3D
o Game Creation
o Building Levels

The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.

Get an inside look at the use of Maya by:

The Canadian Broadcast Corporation
Turner Studios
Digital Domain for the making of I-Robot
Weta Digital in the making of The Lord of the Rings: The Return of the King
The AOES Medialab
BioDigital
The Mill
Oddworld Inhabitants in the making of Oddworld Stranger's Wrath

Product Features:

Includes CD-ROM
262 pages full color

"About this title" may belong to another edition of this title.