Java is quickly becoming an essential tool for graphics programmers. Within the pages of this book, you'll find everything you need to know for integrating Java into your programming toolbox. If you're already working in C++, the transition will be made easier and if you're just beginning to program, you'll find all the programming basics.-- Explains all graphics programming techniques -- plotting pixels; drawing lines, circles, and ellipses; creating Bezier and B-spline curves; and interfacing with the user-- Covers everything from downloading Java to developing for the Internet-- Teaches how to view and upload GIF, JPG, PCX files and animations-- Details the differences between Java and C++, and covers the latest version of Java and Microsoft Visual J++-- Defines how to work in containers, communicate between classes and the computer, and define colors within Java
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Encompassing the full range of graphics programming techniques, this thorough reference covers the latest version of Java and Microsoft's Visual J++++, comparing Java and C++++ and discussing GIF, JPG, PCX files and animation, a more. Original. (Intermediate).
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