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Awesome Game Creation: No Programming Required

 
9781886801486: Awesome Game Creation: No Programming Required
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This book teaches users how to make the computer games they imagine become a reality. Through the tutorials, example games, and lessons covered, readers will learn how to create their own games using The Games Factory 32-bit development tool, The PIE 3 GCS, and other utilities without any programming skills. Written by developers of successful games who want to share their insights and experiences with aspiring developers, the book includes a free version of The Games Factory. Detailed tutorials and in-depth definitions of terminology and concepts, provide a real understanding of the development process and also explain the basics of image creation and sound. The text also teaches how to use TGF to create screen savers and other useful applications. It covers the history of computer games from where they began to where they're going. The CD includes a free unregistered version of TGF, sample games to play and explore, a demo of the PIE 3D GCS useful image and sound utilities, and other valuable tools and assets for a complete game creation package. The games created with this version of TGF can only be saved as .gam files to be played on machines with TGF.

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  • PublisherCharles River Media
  • Publication date2000
  • ISBN 10 1886801487
  • ISBN 13 9781886801486
  • BindingCD-ROM
  • Number of pages450
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Luke Ahearn; Michael Whalen
Published by Charles River Media (2000)
ISBN 10: 1886801487 ISBN 13: 9781886801486
New Soft cover First Edition Quantity: 1
Seller:
Mad Hatter Bookstore
(Westbank, BC, Canada)

Book Description Soft cover. Condition: New. 1st Edition. New CD-ROM still sealed and unused in pouch- " For aspiring game developers and creative game players who want to create their own games, this book provides all the tools needed without any programming skills. Written by the developers of the award-winning Dead Reckoning and Sorcerer, this book uses The Games Factory "drag-and-drop" 32-bit development tool, and The PIE 3D GCS, to teach game creation from conception to completion.-- Includes a Free version of The Games Factory created especially for this book that allows readers to save and trade .GAM files with other TGF users. -- Detailed tutorials walk you through the creation of several games, describing step-by-step features for character development, weaponry, scoring, scenery, and sound effects. Also teaches how to use TGF to create screen savers and other useful applications -- Covers the history of computer games, storyboarding, terminology, and joystick vs. keyboard controlling.". Seller Inventory # 012213

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