Demonstrates Java 3D techniques, defines terminology, and explains how to use the programming language to create three-dimensional graphics applications.
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"Readers who have an interest in 3D programming using Java should not miss this book." -- Compunotes.com
Daniel Selman is a Staff Engineer for BEA System, working on personalization technology for scalable J2EE applications, and specification lead for JSR-94, the Java Rule Engine API.
As Managing Director of Tornado Labs Limited, he worked on commercial projects using the Java 3D API. He has written modeling applications for CAD visualization and facial modeling/animation tools using OpenGL and C++. He has a B.S. in Civil Engineering with Computing and an M.S. in Artificial Intelligence.
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