A comprehensive tutorial on advanced game programming furnishes in-depth coverage of 3D animation techniques, source code, 3D game-programming tools, digital sound effects, 3D morphing, collision detection, and other features. Original. (Intermediate).
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This work on 3D game programming covers: 3D morphing; digital sound effects; 3D landscapes; collision detection; flat-shaded polygons; 3D co-ordinates and transformations; light-sourced polygons; and texture mapping. The work features inside information on the incredibly fast hidden surface removal used in games like Doom. It also includes a detailed appendix that addresses popular graphics utilities, from paint programs to 3D renderers, both commercial and shareware. The accompanying CD-ROM includes source code, commercial games that use the techniques presented in the text, 3D programming tools, and demos.
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