Volume 2 of this series covers all aspects of 3D work in
DarkBASIC Professional and includes several coded games.
Other advanced topics are also included - find out how to program networked
games, how to use memory blocks, how to create new DarkBASIC Pro statements
and how to use the built-in physics engine. Use the hidden commands that
aren't even listed as part of the language!
As usual this is a book full of activities so that you can be fully
involved. There are hundreds of programming exercises to help you with the
learning process. And, unlike most books, complete solutions to the
activities are included.
Topics covered:
3D Concepts and Terminology; 3D Primitives; Texturing; Cameras; Lighting
Meshes and Limbs; Importing 3D Models; User Control; Solitaire - The Board
Game
Advanced Lighting and Texturing ; Collisions; Particles; BSP Models;
Elevators - a 3rd Person Game
Creating Terrain; Treasure Island - a 1st Person Game; Landscape Matrices;
Manipulating Vertices
Pointers and Memblocks; Shaders; ODE; Maths: Vectors and Matrices; Network
Program
FTP; Using DLLs; Creating new DBPro Statements; Adding Highlighting and
Help
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