Get Going with Grammar: Games for practising grammar Get Going with Grammar has been specially created to encourage students to practise specific grammar points through games. Teacher's Notes are provided for every game. There is a built-in adaptability component to these games: you can use the game provided or play one of the suggested variations. For many of the games, templates have been provided that allow the teacher to make his or her own version. Grammar points covered include: * adverbs of frequency * comparatives and superlatives * conditionals * countable and non-countable nouns * gerunds and infinitives * modals * parts of speech * passive voice * phrases and clauses * plurals * possessives * prepositions * present perfect tense * pronouns * quantifiers * suffixes * tag questions * verb tenses. Key features *25 photocopiable games to motivate and inspire students to improve specific grammar points * Teacher's notes for each game, with suggested variations to the game * Templates for teachers and students to create their own versions
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Get Going with Grammar has been specially created to encourage students to practise specific grammar points through games. Teacher's Notes are provided for every game. There is a built-in adaptability component to these games: you can use the game provided or play one of the suggested variations. For many of the games, templates have been provided that allow the teacher to make his or her own version.Review:
This book providing photocopiable material does just what its title promises. It gets teacher and students going with grammar. First of all teachers have to assess the wealth of material provided and decide whether it can be just copied out, maybe laminated and used straightaway for their own students, or whether they need to produce an adapted version with the help of the many templates provided for the large variety of games assembled. Then students will get busy practising all kinds of grammar points in an enjoyable way. In fact, even traditional games, such as snakes and ladders or some types of races appeal to learners of various levels. Doing the tasks designed to practise certain structures at the same time gets students' imaginations flowing. For example, the questions in a race called 'Model Modals' might provoke discussions (e.g., What should a son do for his father? What might stop you from achieving your goals? What could you do to have more money?) and the picture cards for comparisons will make you look at objects and animals in a new way (Can you, for example, compare a mobile phone to a giraffe?!). The book contains 25 different games dealing with many tricky grammar points such as tag questions, verb tenses, parts of speech, conditionals, etc. and is therefore suitable for various learner levels. The teacher's notes, as well as the rules written for the students, provide clear instructions whereas the built-in adaptability component helps the teacher and even the students create their own versions. So I would strongly recommend you to 'Get going ...! --- Elsbeth Mader for the ETAS Journal 24/2 Spring 2007
A great book to have in any staff room and a useful resource to liven up grammar lessons --Ryan Horsnail, International House, Barcelona, Spain
Excellent - especially for summer school courses. Both book were extensively used again this year --Harrow School, UK
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Book Description Garnet Publishing Ltd, 2004. Spiral-bound. Book Condition: Brand New. 128 pages. 11.40x8.20x0.30 inches. In Stock. Bookseller Inventory # zk1859647480
Book Description Garnet Publishing Ltd, 2004. No binding. Book Condition: New. New item. Bookseller Inventory # QX-102-08-4319814