One of the unique features of this book is the insight it gives on the interfaces between Engineering and Architecture regarding computer usage, as well as an in-depth review on the application of integrated computational approaches in the many areas of these industries. The literature available on computer graphics seems to fall into extreme categories. Many books superficially describe a variety of applications with no commitment to teaching the use of computer graphics to engineers and architects. Other books provide profound technical information which is not well suited to the student or the professional simply wishing to be introduced to the subject. This book attempts to fill the gap between these two extremes. The reader interested in getting a general introduction to the field of computer graphics will find the description of many applications, both in Engineering and Architecture. On the other hand the information included regarding computer graphics hardware and software, and the techniques and algorithms presented, will help to develop an understanding on how computer graphics solutions can be implemented, which will in turn stimulate further studies. Finally, current developments in areas where computer graphics are extensively used today are analyzed in greater detail, with the aim of providing a guide to the reader interested in making applications. To that end the book is divided into three parts. The "reader-friendly" text in this book provides both general and detailed descriptions of many relevant applications. It will be useful to architects, engineers, and students wishing to learn the use of current technology in their own professional environment.
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