Begin with a blank canvas. From here, you will be walked through and shown how to turn this blank canvas into a fully functional RPG game bursting with characters, enemies, battles, and several scenes, all deployed to your platform of choice.
If you have C# knowledge but now want to get truly confident in creating fully functional RPG games with Unity2D, then this book will show you everything you need to know.
"synopsis" may belong to another edition of this title.
Simon Jackson is a long-time soft ware engineer and architect with many years of Unity game development experience, as well as an author of several Unity game development titles. He loves to both create Unity projects and lend a hand to help educate others, whether it's via a blog, vlog, user group, or major speaking event. He currently works at a mixed-reality research lab called xRealityLabs, building the future of digital solutions for the construction and medical industries. His primary focus at the moment is on the Reality Toolkit project, which is aimed at building a cross-platform mixed-reality framework to enable both VR and AR developers to build efficient solutions in Unity.
"About this title" may belong to another edition of this title.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Key Features Book DescriptionIf you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.What you will learn Explore the new features introduced in Unity3D 4.3 by building your own RPG game Delve into the new sprite importing and rendering system Master the best parts of the new Sprite animation system and improved Mecanim features Make the most of your rendering with tags, layers, sprite sorting, and ordering Dissect the proper use of Delegates, Events, and Messaging, including tips and tricks, and build a full RPG conversation system Do battle with Mecanim-based AI and state machines Build for success with tips on marketing, monetization, and deployment Drive home the platform of choice and expand into deployment/editor extensions Who this book is for. Seller Inventory # 00109855236
Seller: World of Books Inc, Montgomery, IL, U.S.A.
Condition: Good. Key Features Book DescriptionIf you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.What you will learn Explore the new features introduced in Unity3D 4.3 by building your own RPG game Delve into the new sprite importing and rendering system Master the best parts of the new Sprite animation system and improved Mecanim features Make the most of your rendering with tags, layers, sprite sorting, and ordering Dissect the proper use of Delegates, Events, and Messaging, including tips and tricks, and build a full RPG conversation system Do battle with Mecanim-based AI and state machines Build for success with tips on marketing, monetization, and deployment Drive home the platform of choice and expand into deployment/editor extensions Who this book is for. Seller Inventory # CIN1849697345G
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