Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges
About This Book
Who This Book Is For
If you are new to OpenGL ES or have some experience in 3D graphics, then this book will be extremely helpful in raising your expertise level from a novice to professional. The book implements more than 90 recipes to solve everyday challenges, helping you transition from a beginner to a professional.
What You Will Learn
In Detail
"Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial domains.
The book starts by providing you with all the necessary OpenGL ES 3.0 setup guidelines on iOS and Android platforms. You'll go on to master the fundamentals of modern 3D graphics, such as drawing APIs, transformations, buffer objects, the model-view-project analogy, and much more. The book goes on to deal with advanced topics and offers a wide range of recipes on the light shading, real-time rendering techniques with static and procedure textures to create stunning visualizations and runtime effects.
"synopsis" may belong to another edition of this title.
Parminder Singh is a senior 3D graphics engineer at Continental Automotive, Singapore. He also works as a part-time freelancer. In 2006, Parminder obtained his CSE degree from Punjab Technical University. He is a strong believer of design simplicity. In his opinion, this is a key factor that plays an important role in building scalable and manageable products. With this philosophy and as a passionate 3D architect, he has worked in the fields of network simulations, geomodeling, navigation, automotive, and infotainment systems. His research interests include GPU-based real-time rendering, geospatial terrain rendering, screen-spaced techniques, real-time dynamic shadows, scientific visualization, scene graphs, and anti-aliasing techniques. He is an OpenGL ES trainer and a member of the Khronos Group. Parminder loves to take up challenges related to real-time rendering. His current research and work includes futuristic implementation for next-generation graphics in the automobile domain in order to create stunning data, user interface, and visualization effects (merging 2D and 3D concepts). His hobbies include cooking, traveling, sharing knowledge, and exploring the possibilities of applied physics and mathematics. Feel free to reach Parminder at https://www.linkedin.com/in/parmindersingh18.
"About this title" may belong to another edition of this title.
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