Unity Shaders and Effects Cookbook
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Kenny Lammers has been working in the games industry for 13 years now. He has worked for companies such as Microsoft, Activision, and the late Surreal Software. He currently runs two companies; the fi rst is Creative TD, where he does Unity3D consulting / asset creation for companies such as IGT, Microsoft, Janus Research, and Allegorithmic, and the second company he owns and operates, with his business partner Noah Kaarbo, is Ozone Interactive. Ozone specializes in creating interactive applications and high-quality design with a focus on Untiy3D, for companies such as Amazon, E-line Media, Microsoft, and Sucker Punch games. His games industry experience has given him the opportunity to create characters using Zbrush and Maya, to write real time Shaders and post effects, and to program full games in Unity3D using C#. He is currently working on a few games and developing toolsets within Unity to expedite the game creation process.
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