The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.
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Michael Hartlef
Being into game development for a long long time, Michael Hartlef started in 1984 at the early age of 18 with this great hobby called developing computer games on the Commodore C64. Following this machine, he worked on most well know computers like the Amiga 1000 and 500, the Atari 1024 STFm and of course various PC's. These days it is mostly his IMac that he uses.
Over the years, he developed a great knowledge about general and specific concepts for developing games and worked with a various range of game development tools/programming languages like thinBasic, Delphi, 3D GameStudio, Blitz3D, BlitzMax, DarkBasic Pro, App Game Kit (AGK), Corona ® SDK and of course Monkey! Besides working on games, Michael has developed various add ons for these tools like command library extensions and programming editors.
At day Michael works for an utility company where he maintains the billing system (SAP IS-U). Michael is also the founder of an independent game developer startup called Whitesky Games (whiteskygames.com). There he spends a lot of his spare time working on game development tools (IndeED), addons and games for friends, clients and his own projects.
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