Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.
"synopsis" may belong to another edition of this title.
Thomas Mooney
Tom resides in Kuala Lumpur, the land of squashed frogs. He teaches 3DSMax and design as senior lecturer at Raffles International College. He trains artists for the game industry and also trains alts in EVE. He is currently shored up in a C4 WH, admiring nebulae and painting comics. He has worked as a games artist and as a broadcast CG generalist. He participates, or at least asks questions, in the UDK forum as tomacmuni, and is happy to be shown how to do things. Tom grew up in New Zealand, but lives in exile from desolate beaches and wild nature, instead intent on surviving urban biking, mosquito bites and daily thunder storms.
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