Master cocos2d through building nine complete games for the iPhone
Overview
In Detail
Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started.
"Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized throughout.
From a simple match game to an endless runner, you will learn how to build a wide variety of game styles.
You will learn how to implement animation, actions, create “artificial randomness”, use the Box2D physics engine, create tile maps, and even use Bluetooth to play between two devices.
"Creating games with cocos2d for iPhone 2" will take your game building skills to the next level.
What you will learn from this book
Approach
There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code.
Who this book is written for
This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.
"synopsis" may belong to another edition of this title.
Paul Nygard
Paul Nygard has been a computer and technology enthusiast since he was introduced to his first computer at the age of six. He has spent most of his professional life building reporting and analytical systems for a large company. After teaching himself Objective-C in 2010, he has focused most of his attention on iOS programming. Paul created a personal development label, Troll Cave Games (http://www.trollcavegames.com), to release his mobile gaming efforts. Paul also works as a consultant and developer-for-hire for visionaries in need of a coder. In his leisure time, Paul is passionate about games, books, and music.
"About this title" may belong to another edition of this title.
£ 9 shipping within United Kingdom
Destination, rates & speedsSeller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New. Seller Inventory # 6666-IUK-9781849519007
Quantity: 10 available
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In. Seller Inventory # ria9781849519007_new
Quantity: Over 20 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781849519007
Quantity: Over 20 available
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 772. Seller Inventory # C9781849519007
Quantity: Over 20 available
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9781849519007
Quantity: Over 20 available
Seller: moluna, Greven, Germany
Condition: New. Seller Inventory # 11785049
Quantity: Over 20 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering. Seller Inventory # 9781849519007
Quantity: 1 available
Seller: dsmbooks, Liverpool, United Kingdom
Paperback. Condition: Like New. Like New. book. Seller Inventory # D7F5-8-M-1849519005-5
Quantity: 1 available
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New. Seller Inventory # ABLIING23Mar2912160253365
Quantity: Over 20 available