Learning anything new can be a daunting task, particularly a skill like game writing. Without the right approach, many of those who’d love to learn this thrilling way of telling stories can be put off before they begin.
This book takes away that daunting aspect by introducing the reader to the exciting nature of game writing in a step by step process that any person can pick up quickly.
Requiring no previous knowledge or outstanding English skills, the eager novice will learn to create interactive stories in next to no time.
Building on three decades of experience in the games industry and having run workshops for learners of all ages, the author will take you on a journey that may kick-start a lifelong passion for writing and telling stories in a new, stimulating and interactive way.
The first steps of any journey are always the hardest, but this book will help smooth the path.
"synopsis" may belong to another edition of this title.
Steve Ince is a writer, artist, game designer, consultant and speaker with 28 years of development and writing experience, working in a freelance capacity with a variety of clients across the globe. Steve gained a nomination for Excellence in Writing at the Game Developers Choice Awards in 2004 for Broken Sword: The Sleeping Dragon and received a second nomination in 2008 from the Writers' Guild of Great Britain for his writing on So Blonde. Steve's book, Writing for Video Games, was published by A&C Black and has sold throughout the world, sometimes used as a text in game writing courses. Regularly invited to speak at conferences around the world, Steve enjoys sharing his knowledge and experience. His short film, Payment, was released a couple of years ago to critical acclaim. He has written three fiction books, two of which are for children.
"About this title" may belong to another edition of this title.
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