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Realistic Asset Creation with Adobe Substance 3D: Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager - Softcover

 
9781803233406: Realistic Asset Creation with Adobe Substance 3D: Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

Synopsis

Gain extensive and practical knowledge about 3D design with Adobe Substance 3D and build a comprehensive portfolio of work

Key Features

  • Learn how to use Adobe Substance 3D in a short amount of time and with little prior knowledge
  • Get familiar with the practicalities easily through the interactive nature of the book
  • Give yourself a good chance of a career in 3D design with this comprehensive guide

Book Description

Adobe Substance 3D is a complete suite with everything artists need to create stunning 3D digital materials. It can be complex to use, though…thankfully, you’ve come to the right place for guidance!

With Realistic Asset Creation with Adobe Substance 3D, you get a practical guide that won’t bombard you with reams of textual information. Instead, you get an interactive, project-based book that will give you a sound knowledge of Adobe Substance 3D and set you on the road to a career in 3D design. This comprehensive guide starts you off with the rudiments of Adobe Substance 3D Painter, giving you the skills to work with layers, masks, shelves, textures, and more. Then we move on to Adobe Substance 3D Designer; you’ll become thoroughly acquainted with this node-based design tool as we progress through the book. The final section is devoted to Adobe Substance 3D Stager, allowing you to build complex 3D scenes and visualize your edits in real-time.

By the end of this book, you’ll have a sound knowledge of Adobe Substance 3D and will have the skills to build a comprehensive portfolio of work, setting you up for a career in 3D design.

What you will learn

  • Assemble 3D scenes and set up assets, materials, lights, and cameras
  • Explore the innovative 3D assets library
  • Create realistic materials, textures, and filters
  • Digitize and enrich your 3D assets
  • Texture your 3D assets with advanced brushes and Smart Materials
  • Use and blend a variety of nodes in Adobe Substance 3D Designer
  • Create and export materials using Adobe Substance 3D Sampler

Who This Book Is For

This book is for game designers, 3D generalists, and design students. If you are looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little or none whatsoever 3D design knowledge. A little bit of understanding of the background history, functionality, and purpose of the Adobe Substance 3D package is pre-assumed but is not mandatory. But the reader must know how to work with Adobe Photoshop.

Table of Contents

  1. Getting Started with Adobe Substance 3D Painter
  2. Working with Assets in Adobe Substance 3D Painter
  3. Layers and Maps in Adobe Substance 3D Painter
  4. Working with Masks in Adobe Substance 3D Painter
  5. Advanced Tools in Adobe Substance 3D Painter
  6. Working with Materials, Smart Materials, and Rendering in Adobe Substance 3D Painter
  7. Getting Started with Adobe Substance 3D Designer
  8. Nodes in Adobe Substance 3D Designer
  9. Blending Modes in Adobe Substance 3D Designer
  10. Creating Television Shelf in Adobe Substance 3D Designer
  11. Adobe 3D Sampler in Glance
  12. Introduction to Adobe Substance 3D Stager
  13. Models and Materials inside Adobe Substance 3D Stager
  14. Cameras and Rendering inside Adobe Substance 3D Stager

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About the Author

Zeeshan Jawed Shah is a Multimedia, filmmaking, and Arts teacher. He is also a Creative Director, Photographer, Painter, Sculptor, Graphic Designer, 3D Modeler, Animator, Film Maker, Web Designer, and Visual Effect Artist. He is currently working as a Lecturer in Graphic Design Department at Prince Mohammad Bin Fahd University, Saudi Arabia. Zeeshan has worked on many projects. Here are some of his projects on Adobe Substance 3D.

"About this title" may belong to another edition of this title.

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Paperback. Condition: New. Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this illustrated guideKey FeaturesFind out how to use Adobe Substance 3D swiftly and with little prior knowledgeUse a variety of interactive projects to get familiar with the fundamentalsCreate better career prospects for yourself by mastering 3D design with a single comprehensive guideBook DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learnDiscover Substance 3D Painter, Designer, and Stager through easy projectsAssemble 3D scenes and set up assets, materials, lights, and camerasExplore the innovative 3D assets library and learn how to digitize your 3D assetsTexture your 3D assets with advanced brushes and Smart MaterialsUse and blend a variety of nodes in Adobe Substance 3D DesignerCreate and export materials using Adobe Substance 3D SamplerWho this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop. Seller Inventory # LU-9781803233406

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Paperback. Condition: New. Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this illustrated guideKey FeaturesFind out how to use Adobe Substance 3D swiftly and with little prior knowledgeUse a variety of interactive projects to get familiar with the fundamentalsCreate better career prospects for yourself by mastering 3D design with a single comprehensive guideBook DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in!This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that'll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You'll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you'll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time.By the end of this Adobe book, you'll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learnDiscover Substance 3D Painter, Designer, and Stager through easy projectsAssemble 3D scenes and set up assets, materials, lights, and camerasExplore the innovative 3D assets library and learn how to digitize your 3D assetsTexture your 3D assets with advanced brushes and Smart MaterialsUse and blend a variety of nodes in Adobe Substance 3D DesignerCreate and export materials using Adobe Substance 3D SamplerWho this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop. Seller Inventory # LU-9781803233406

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