This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.
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Siddharth Shekar is a game developer and teacher with over 5 years of industry experience and 12 years of experience in C++ and other programming languages, and is adept at graphics libraries such as OpenGL and Vulkan and game engines such as Unity and Unreal. He has also published games on the iOS and Android App Stores. Siddharth has also authored 4 books, including Mastering Android Game Development with Unity and Learning iOS 8 Game Development Using Swift, all published by Packt Publishing He currently lives in New Zealand and is a lecturer in the Games Department at Media Design School. He teaches graphics programming and PlayStation 4 native game development, and mentors final year production students.
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