Items related to Unity Artificial Intelligence Programming: Add powerful,...

Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition - Softcover

 
9781789533910: Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!, 4th Edition

Synopsis

Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.


Key Features:

  • Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes
  • Implement character behaviors and simulations using the Unity Machine Learning toolkit
  • Explore the latest Unity 2018 features to make implementation of AI in your game easier


Book Description:

Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.


This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.


Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).


Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.


What You Will Learn:

  • Create smarter game worlds and characters with C# programming
  • Apply automated character movement using pathfinding and steering behaviors
  • Implement non-player character decision-making algorithms using Behavior Trees and FSMs
  • Build believable and highly efficient artificial flocks and crowds
  • Create sensory systems for your AI with the most commonly used techniques
  • Construct decision-making systems to make agents take different actions
  • Explore the application of machine learning in Unity


Who this book is for:

This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

"synopsis" may belong to another edition of this title.

About the Authors

Dr. Davide Aversa holds a Ph.D. in Artificial Intelligence and an M.Sc. in Artificial Intelligence and Robotics from the University of Rome "La Sapienza" in Italy. He has a strong interest in Artificial Intelligence for the development of Interactive Virtual Agents and Procedural Content Generation (PCG). He serves at the PC of videogame-related conferences such as the IEEE Conference on Computational Intelligence and Games (CIG) and he also is regularly participating in game-jam contests. He also writes a blog on Game Design and game development.

Aung Sithu Kyaw is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc degree in digital media technology from the Nanyang Technological University (NTU), Singapore. He worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up focusing on interactive media productions and backend server-side technologies.

Clifford Peters is a programmer and a computer scientist. He has reviewed the following Packt Publishing books: Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, Unity 3 Game Development Hotshot, Unity 3.x Game Development by Example Beginner's Guide, Unity iOS Game Development Beginner's Guide, and Unity iOS Essentials.

"About this title" may belong to another edition of this title.

Buy Used

Condition: Very Good
The book has been read, but is...
View this item

£ 2.80 shipping within United Kingdom

Destination, rates & speeds

Search results for Unity Artificial Intelligence Programming: Add powerful,...

Stock Image

Peters, Clifford
Published by Packt Publishing, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Used Paperback

Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR012936526

Contact seller

Buy Used

£ 10.92
Convert currency
Shipping: £ 2.80
Within United Kingdom
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Aversa, Dr. Davide; Kyaw, Aung Sithu; Peters, Clifford
Published by Packt Publishing, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New Softcover

Seller: GreatBookPricesUK, Woodford Green, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Seller Inventory # 34776281-n

Contact seller

Buy New

£ 35.60
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Aversa, Dr. Davide
Published by Packt Publishing 2018-11, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New PF

Seller: Chiron Media, Wallingford, United Kingdom

Seller rating 4 out of 5 stars 4-star rating, Learn more about seller ratings

PF. Condition: New. Seller Inventory # 6666-IUK-9781789533910

Contact seller

Buy New

£ 33.12
Convert currency
Shipping: £ 2.49
Within United Kingdom
Destination, rates & speeds

Quantity: 10 available

Add to basket

Stock Image

Aversa, Dr. Davide; Kyaw, Aung Sithu; Peters, Clifford
Published by Packt Publishing, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New Softcover

Seller: Ria Christie Collections, Uxbridge, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. In. Seller Inventory # ria9781789533910_new

Contact seller

Buy New

£ 36.26
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Dr. Davide Aversa
Published by Packt Publishing Limited, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New PAP
Print on Demand

Seller: PBShop.store UK, Fairford, GLOS, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781789533910

Contact seller

Buy New

£ 36.83
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Aversa, Dr. Davide; Kyaw, Aung Sithu; Peters, Clifford
Published by Packt Publishing, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Used Softcover

Seller: SecondSale, Montgomery, IL, U.S.A.

Seller rating 4 out of 5 stars 4-star rating, Learn more about seller ratings

Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00089210316

Contact seller

Buy Used

£ 12.01
Convert currency
Shipping: £ 26.04
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Aversa, Dr. Davide; Kyaw, Aung Sithu; Peters, Clifford
Published by Packt Publishing, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Used Softcover

Seller: GreatBookPricesUK, Woodford Green, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: As New. Unread book in perfect condition. Seller Inventory # 34776281

Contact seller

Buy Used

£ 39.40
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Dr. Davide Aversa
Published by Packt Publishing Limited, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New Paperback / softback
Print on Demand

Seller: THE SAINT BOOKSTORE, Southport, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 439. Seller Inventory # C9781789533910

Contact seller

Buy New

£ 39.76
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters
Published by Packt Publishing Limited, GB, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New Paperback

Seller: Rarewaves.com UK, London, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: New. Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.Key FeaturesBuild richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation MeshesImplement character behaviors and simulations using the Unity Machine Learning toolkitExplore the latest Unity 2018 features to make implementation of AI in your game easierBook DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ?ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.What you will learnCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding and steering behaviorsImplement non-player character decision-making algorithms using Behavior Trees and FSMsBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI with the most commonly used techniquesConstruct decision-making systems to make agents take different actionsExplore the application of machine learning in UnityWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. Seller Inventory # LU-9781789533910

Contact seller

Buy New

£ 41.48
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Aversa, Dr. Davide
Published by Packt Publishing, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
New Paperback

Seller: Toscana Books, AUSTIN, TX, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Seller Inventory # Scanned1789533910

Contact seller

Buy New

£ 23.15
Convert currency
Shipping: £ 22.32
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: 1 available

Add to basket

There are 16 more copies of this book

View all search results for this book