Write maintainable, fault-tolerant, and cleaner game codes by understanding the standard development patterns and battle-tested practices.
Key Features
Book Description
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns.
The book begins by explaining Unity Engine's architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity's Engine architecture and assist them in making better technical decisions.
We will then learn about the game industry's most popular software design patterns. Right from the initial concept up to its implementation, you'll learn every detail in the context of genuine industry use cases that game programmers often deal with in the field. This approach will be a onestop reference point and will give you a complete picture of tried and tested software development patterns with Unity using C#.
We will review classic patterns such as Singleton; modern patterns such as Event Bus; and even rare patterns such as the Spatial Partition.
The book concludes by covering the dark side of design patterns, by exposing recognizable patterns that tend to creep out in code bases and have unexpected negative side-effects.
What you will learn
Who this book is for
The ideal target audience for this book is game developers who want to get their hands on industry-standard, software development patterns and techniques to create engaging and exciting games with Unity 2018. Basic Unity development knowledge is necessary to make the most out of this book. Prior experience with C# will also be helpful
Table of Contents
"synopsis" may belong to another edition of this title.
David Baron is a game developer with over 15 years' experience in the industry. He has worked for some of the top AAA, mobile, and indie game studios in Montreal, Canada. He has a skillset that includes programming, design, and 3D art.
As a programmer, he has worked on a multitude of games for various platforms, including virtual reality, mobile, and consoles.
"About this title" may belong to another edition of this title.
FREE shipping within U.S.A.
Destination, rates & speedsSeller: Orion Tech, Kingwood, TX, U.S.A.
paperback. Condition: Good. Seller Inventory # 1789349338-3-33774996
Quantity: 1 available
Seller: SecondSale, Montgomery, IL, U.S.A.
Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00077233496
Quantity: 2 available
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.1. Seller Inventory # G1789349338I4N00
Quantity: 1 available
Seller: Gardner's Used Books, Inc., Tulsa, OK, U.S.A.
paperback. Condition: Very Good. Softcover book is in very good condition. Clean text, no markings. Tight binding, light general handling wear. No loose or missing pages. Tulsa's largest used bookstore. Located on South Mingo Road since 1991. No-hassle return policy if not completely satisfied. Seller Inventory # mon0000365465
Quantity: 1 available
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR011993816
Quantity: 1 available
Seller: Toscana Books, AUSTIN, TX, U.S.A.
Paperback. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Seller Inventory # Scanned1789349338
Quantity: 1 available