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Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia - Softcover

 
9781788838764: Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
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Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Key Features

  • Learn the principles of AR application development
  • Work with the most popular sensors used in AR games and applications across Android, Apple and Windows
  • Build experiences with interactive objects, physics, UI, animations, and C# scripting

Book Description

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.

This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.

By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.

What you will learn

  • Build and run AR applications for specific headsets, including HoloLens and Daydream
  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale
  • Move around your AR scenes using locomotion and teleportation
  • Create filters or overlays that work in tandem with facial recognition software
  • Use GPS, geolocation services, and the camera feed to create a fitness application
  • Integrate AR and VR concepts together in a single application

Who this book is for

Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage.

Table of Contents

  1. What AR is and How to Get Set up
  2. GIS Fundamentals - The Power of Mapping
  3. Censored - Various Sensor Data and Plugins
  4. The Sound of Flowery Prose
  5. Picture Puzzle - The AR Experience
  6. Fitness for Fun: Tourism and Random Walking
  7. Snap it! Adding Filters to Pictures
  8. To the HoloLens and Beyond

"synopsis" may belong to another edition of this title.

About the Author:

Jesse Glover is a self-taught software developer and indie game developer who has worked with multiple game engines and has written many tutorials on the subject of game development over the past 8 years. He maintains a YouTube channel dedicated to game development made easy and writes for Zenva in his spare time to teach the ins and outs of game development with Unity, CryEngine, and Unreal Engine, just to name a few. Jesse has also written Unity Programming for Human Beings.

"About this title" may belong to another edition of this title.

  • PublisherPackt Publishing
  • Publication date2018
  • ISBN 10 1788838769
  • ISBN 13 9781788838764
  • BindingPaperback
  • Number of pages358

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