A smart and diverse game AI is considered to be one of the main pillars of a successful game. This book will help you to get inside game AI programming, implement the latest cutting edge algorithms with C#, and finally help you create effective and interesting AI for your game projects
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Micael DaGraça is a game designer and an AR developer living in Porto, Portugal. He has worked for multiple game studios, contributing to the creation of different indie games and interactive apps.
Micael grew up playing video games, and that passion never went away. So, later on in his life, he decided to learn how to create games. Without any previous knowledge in coding or 3D animation, he slowly started to create simple games, learning each time more with those experiences. When the games started to work and the gameplay became enjoyable, he started to make plans to publish a game in collaboration with an old friend. Micael was responsible for the technical aspect of the game, making sure that the game worked as planned, while his friend created all the artwork for the game. Finally, the game was published, and it received some positive feedback from other indie game developers. Since the game generated some revenue, the dream of becoming a game designer turned into reality.
Today, Micael works for other studios, helping others to develop their game ideas, and has also integrated into a company that focuses on the creation of games and interactive apps for health and well-being purposes. Even though he doesn't have the time to keep working on personal projects, he has a few frozen game projects that are still under development with the help of his friend.
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