Items related to Learning Vulkan: Get introduced to the next generation...

Learning Vulkan: Get introduced to the next generation graphics API-Vulkan - Softcover

 
9781786469809: Learning Vulkan: Get introduced to the next generation graphics API-Vulkan

Synopsis

Discover how to build impressive 3D graphics with the next-generation graphics API-Vulkan


Key Features:

  • Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics
  • Understand memory management in Vulkan and implement image and buffer resources
  • Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline


Book Description:

Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.


We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features.


You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.


You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.


By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.


What You Will Learn:

  • Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.
  • Implement device, command buffer and queues to get connected with the physical hardware.
  • Explore various validation layers and learn how to use it for debugging Vulkan application.
  • Get a grip on memory management to control host and device memory operations.
  • Understand and implement buffer and image resource types in Vulkan.
  • Define drawing operations in the Render pass and implement graphics pipeline.
  • Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.
  • Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.
  • Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures


Who this book is for

This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected.

"synopsis" may belong to another edition of this title.

About the Author

Parminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, infotainment systems, image processing, and post-production for the past decade. His research interests include GPU programming for scalable graphics and compute applications, porting, and performance optimization techniques. He is a Vulkan, Metal and OpenGL ES trainer and has also authored OpenGL ES 3.0 Cookbook, Packt. His hobbies include traveling, light cooking, and spending quality time with his baby girl. Feel free to connect Parminder at https://www.linkedin.com/in/parmindersingh18 or you can reach him at http://openglescookbook.com.

"About this title" may belong to another edition of this title.

Buy Used

Condition: Good
Book is in good condition and may...
View this item

£ 58.60 shipping from U.S.A. to United Kingdom

Destination, rates & speeds

Buy New

View this item

£ 2.49 shipping within United Kingdom

Destination, rates & speeds

Search results for Learning Vulkan: Get introduced to the next generation...

Stock Image

Parminder Singh
Published by Packt Publishing 2016-12-15, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Paperback

Seller: Chiron Media, Wallingford, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback. Condition: New. Seller Inventory # 6666-IUK-9781786469809

Contact seller

Buy New

£ 32.36
Convert currency
Shipping: £ 2.49
Within United Kingdom
Destination, rates & speeds

Quantity: 10 available

Add to basket

Stock Image

Parminder Singh
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New PAP
Print on Demand

Seller: PBShop.store UK, Fairford, GLOS, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781786469809

Contact seller

Buy New

£ 35.95
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Parminder Singh
Published by Packt Publishing Limited, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Paperback / softback
Print on Demand

Seller: THE SAINT BOOKSTORE, Southport, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526. Seller Inventory # C9781786469809

Contact seller

Buy New

£ 38.86
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Singh, Parminder
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Softcover

Seller: California Books, Miami, FL, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. Seller Inventory # I-9781786469809

Contact seller

Buy New

£ 33.95
Convert currency
Shipping: £ 7.33
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Stock Image

Parminder Singh
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New PAP
Print on Demand

Seller: PBShop.store US, Wood Dale, IL, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781786469809

Contact seller

Buy New

£ 41.39
Convert currency
Shipping: FREE
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Singh, Parminder
Published by Packt Publishing 12/15/2016, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Paperback or Softback

Seller: BargainBookStores, Grand Rapids, MI, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Paperback or Softback. Condition: New. Learning Vulkan: Get introduced to the next generation graphics API-Vulkan 1.75. Book. Seller Inventory # BBS-9781786469809

Contact seller

Buy New

£ 33.39
Convert currency
Shipping: £ 8.42
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: 5 available

Add to basket

Stock Image

Singh, Parminder
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Softcover

Seller: Ria Christie Collections, Uxbridge, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: New. In English. Seller Inventory # ria9781786469809_new

Contact seller

Buy New

£ 49.78
Convert currency
Shipping: FREE
Within United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Parminder Singh
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Taschenbuch
Print on Demand

Seller: AHA-BUCH GmbH, Einbeck, Germany

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Discover how to build impressive 3D graphics with the next-generation graphics API-VulkanKey Features:Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphicsUnderstand memory management in Vulkan and implement image and buffer resourcesGet hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipelineBook Description:Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements.We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features.You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information.You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking.By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.What You Will Learn:Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices.Implement device, command buffer and queues to get connected with the physical hardware.Explore various validation layers and learn how to use it for debugging Vulkan application.Get a grip on memory management to control host and device memory operations.Understand and implement buffer and image resource types in Vulkan.Define drawing operations in the Render pass and implement graphics pipeline.Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants.Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain.Bring realism to your rendered 3D scene with textures, and implement linear and optimal texturesWho this book is forThis book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. Seller Inventory # 9781786469809

Contact seller

Buy New

£ 54.84
Convert currency
Shipping: £ 12.07
From Germany to United Kingdom
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Singh, Parminder
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
New Kartoniert / Broschiert
Print on Demand

Seller: moluna, Greven, Germany

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnParminder Singh is a computation graphics engineer with Blackmagic Design, Singapore. He has been working and developing graphic applications in the fields of network simulations, geo-modeling, navigation, automotive, info. Seller Inventory # 513026136

Contact seller

Buy New

£ 46.26
Convert currency
Shipping: £ 21.56
From Germany to United Kingdom
Destination, rates & speeds

Quantity: Over 20 available

Add to basket

Seller Image

Singh, Parminder
Published by Packt Publishing, 2016
ISBN 10: 1786469804 ISBN 13: 9781786469809
Used Softcover

Seller: Zoom Books Company, Lynden, WA, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service. Seller Inventory # ZBV.1786469804.G

Contact seller

Buy Used

£ 26.09
Convert currency
Shipping: £ 58.60
From U.S.A. to United Kingdom
Destination, rates & speeds

Quantity: 1 available

Add to basket

There are 3 more copies of this book

View all search results for this book