If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts like classes, types, and functions. However, no prior game development or Apple ecosystem experience is required.
Additionally, experienced game programmers will find this book useful as they transition into game development with Swift.
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Stephen Haney
Stephen Haney began his programming journey at the age of 8 on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he most enjoys programming as a creative outlet. He believes that indie game development is an art form: an amazing combination of visual, auditory, and psychological challenges, rewarding to both the player and the creator. He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.
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