A step-by-step tutorial approach, where new systems and techniques are introduced and implemented by the reader. Each script system builds upon the previous systems adding new functionality to the AI. The AI Sandbox focuses on experimentation and iteration speed to quickly build up AI features.
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Having knowledge of C++ would come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
"synopsis" may belong to another edition of this title.
David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.
"About this title" may belong to another edition of this title.
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