If you've not really explored Unity's animation features and need both a quick-start and an in-depth companion, then this book is for you. This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
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This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Alan Thorn
Alan Thorn is a freelance game developer and author, with over 13 years of industry experience. He founded Wax Lyrical Games and is the creator of the award winning game Baron Wittard: Nemesis of Ragnarok. He is also the author of over 10 video training courses and 15 books on game development, including Mastering Unity Scripting, How to Cheat in Unity 5, and UDK Game Development. Besides this, he is a visiting lecturer for the master's degree course in game design and development at the National Film and Television School, London. Alan has worked as a freelancer on over 500 projects, including games, simulators, kiosks, serious games, and augmented-reality software for game studios, museums, and theme parks worldwide. He is currently working on two game projects. He also enjoys graphics, philosophy, yoga, and hiking. More information about him can be found at http://www.alanthorn.net.
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