Sparrow iOS Game Framework: Beginner's Guide - Softcover

Johannes Stein

 
9781782161509: Sparrow iOS Game Framework: Beginner's Guide

Synopsis

Sparrow is a game framework with a focus on ease-of-use and current state-of-the-art technologies. The Sparrow game framework is intended for 2D games and multimedia applications and has built-in support for animation, managing objects on the screen, and touch support.

Sparrow framework is fast and also provides a clean API for developers and is very similar to the Starling game framework and the Adobe Flash API.

Sparrow iOS Game Framework Beginner's Guide aims to teach a complete overview on how to develop a mobile game for iOS using Objective-C as the programming language and the Sparrow game framework. Instead of teaching concepts separately, this book will take a methodical approach, taking you through the development of an entire game using Sparrow's powerful framework.

Beginning with an overview of the Sparrow framework, this book will teach you how to utilize its tools in order to create you very own game. From converting graphics formats and packing images to arranging the layout of your user interface, this book will give you a clear understanding of the concepts and principles of game development. You will then take a deep dive into creating and animating objects, managing assets, and even creating some simple AI (artificial Intelligence) to increase the difficulty level and complexity of the game. By the end of the book, you will have created an entire game all by yourself. The book also provides suggestions on how to further improve aspects of the game if you feel up for the challenge.

"synopsis" may belong to another edition of this title.

About the Author

Johannes Stein has been interested in software and game development for the better half of his life. He has used a variety of technologies, programming languages, and platforms. In the last few years, he worked as a freelancer using web and mobile technologies for a number of different companies and startups, working on several iOS apps and games. Among the technologies he uses are Sparrow, Cocos2D, and UIKit. He co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide, which was published in 2011 by Packt Publishing. He can be followed on Twitter @Stoney-FD.

"About this title" may belong to another edition of this title.