There have always been people warning us that technology could not be trusted. “Someone might use it against us!” they said. “Someone might find a way to take the things we have created to serve us, and use them as a way to destroy us!” they said. Today, it looks like those people may have been right.A small group of men with the power to do anything they desire, has chosen to use that power to make their empires even larger. After ten years of preparation, the attacks begin. But, something goes wrong. Once again, Agent Emily Graham finds herself in the role of having to uncover the truth of what is happening, who is behind it, and how to stop it.And once again, she discovers that, sometimes, what you see and hear is not reality. It is just…Distraction!
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J. B. Jamison is a life-long believer in the power of stories. First as a pastor, then educator, then creator of Centers for Innovation at multiple universities, and finally as the Director of a national Game and Simulation academic degree program, stories have played a central role in his work and have remained a passion throughout his life. A published author and a long-time gamer, he has consulted with major game development companies and developed a series of learning games for children. Most importantly, John is the proud grandpa of Benjamin William and Emily Grace, the future rulers of the real and virtual universes.
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