Modern graphics ‘shader architecture’ provides unprecedented access to graphical functions and processing power. With this full-color book, programmers can harness its capabilities.
Written by a professor for his students, skills are developed with carefully designed exercises.
Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes:
faceted shading, smooth shading,
texture-mapping, bump-mapping, displacement-mapping,
model and image file access,
meshes, curves, patches,
quaternion arcball,
model articulation,
anti-aliasing, and text.
Not a comprehensive review, but a direct path to powerful applications.
"synopsis" may belong to another edition of this title.
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Seller Inventory # 1687550271-11-1
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR014561049
Quantity: 1 available
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 215 pages. 9.00x6.00x0.51 inches. In Stock. Seller Inventory # zk1687550271
Quantity: 1 available